Duke nukem forever levels

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I was personally responsible for populating the grey-block designed levels with art, world lighting, final level optimization, and modeling and modifying many additional environment art pieces.

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Working with a modified Unreal 2 engine, myself and a half dozen level designers and environment artists created 6 multiplayer maps, and re-purposed an additional 4 existing designs, that were featured in the core game, as well as 4 homage maps for the DLC pack. I worked as an Environment Artist & World Builder for the Multiplayer component of Duke Nukem Forever as well as its Hail to the King DLC package.

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POSITION: Environment Artist & World Builder/Level Artist, +